THE ROLE OF INTERACTIVE GAMES IN IMPROVING SPEAKING SKILLS

Authors

  • Sevara Khalilova English teacher at the educational center Vodiy Talim, Namangan

DOI:

https://doi.org/10.5281/zenodo.13903574

Keywords:

interactive games, language acquisition, speaking, gamification.

Abstract

Interactive games have emerged as a transformative tool in the realm of education, offering an engaging, dynamic, and immersive approach to language learning. This thesis explores the role of interactive games in improving speaking skills, particularly among English language learners (ELLs). With communication being a critical component of language acquisition, interactive games present unique opportunities for learners to practice speaking in low-pressure environments, encourage active participation, and develop fluency through authentic language use. This study examines various types of interactive games, their impact on speaking proficiency, and how they address challenges such as anxiety, motivation, and the need for real-time feedback.

References

Gee, J. P. (2003). What Video Games Have to Teach Us About Learning and Literacy. New York: Palgrave Macmillan

Horwitz, E. K., Horwitz, M. B., & Cope, J. (1986). "Foreign Language Classroom Anxiety." The Modern Language Journal, 70(2), 125-132.

Kapp, K. M. (2012). The Gamification of Learning and Instruction. San Francisco: Pfeiffer.

Reinhardt, J., & Sykes, J. (2012). "Digital Game-Mediated Foreign Language Learning: A Review of the Literature." CALICO Journal, 29(3), 345-368.

Vygotsky, L. S. (1978). Mind in Society: The Development of Higher Psychological Processes. Cambridge, MA: Harvard University Press.

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Published

2024-10-07

Issue

Section

ะกั‚ะฐั‚ัŒะธ

How to Cite

Khalilova, S. (2024). THE ROLE OF INTERACTIVE GAMES IN IMPROVING SPEAKING SKILLS. Science and Innovation in the Education System, 3(12), 23-27. https://doi.org/10.5281/zenodo.13903574