THE EFFECT OF USING MOBILE APPS ON STUDENTS' LEARNING VOCABULARY
DOI:
https://doi.org/10.5281/zenodo.20024422Keywords:
mobile applications, vocabulary learning, EFL, Duolingo, Quizlet, Memrise, gamification, learner autonomy.Abstract
Vocabulary knowledge is central to language proficiency, yet traditional teaching methods often fail to motivate learners, particularly in rural EFL contexts where access to resources is limited. This study investigates the effect of mobile applications — specifically Duolingo, Quizlet, and Memrise — on vocabulary learning among secondary school students. Using an action research design, the study was conducted with 25 students over six weeks. Data were collected through pre- and post-tests, questionnaires, and observation checklists. Results indicate that the use of mobile vocabulary apps significantly improved students' vocabulary scores (from 58% to 79%) and increased learner motivation and independent study behavior. The findings suggest that integrating mobile applications into EFL vocabulary instruction can effectively supplement traditional teaching, even in contexts where digital literacy is initially low.
References
Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). From game design elements to gamefulness: Defining gamification. Proceedings of the 15th International Academic MindTrek Conference, 9–15.
Godwin-Jones, R. (2011). Emerging technologies: Mobile apps for language learning. Language Learning & Technology, 15(2), 2–11.
Kukulska-Hulme, A., & Shield, L. (2008). An overview of mobile assisted language learning: From content delivery to supported collaboration and interaction. ReCALL, 20(3), 271–289.
Nation, I. S. P. (2001). Learning vocabulary in another language. Cambridge University Press.
Schmitt, N. (2000). Vocabulary in language teaching. Cambridge University Press.
Shortt, M., Tilak, S., Kuznetcova, I., Martens, B., & Bhatt, A. (2021). Gamification in mobile-assisted language learning: A systematic review of Duolingo literature from public release of 2012 to early 2020. Computer Assisted Language Learning, 36(3), 517–554. https://doi.org/10.1080/09588221.2021.1933540
Stockwell, G. (2010). Using mobile phones for vocabulary activities: Examining the effect of the platform. Language Learning & Technology, 14(2), 95–110.
Taj, I. H., Ali, F., Sipra, M. A., & Ahmad, W. (2016). Effect of technology enhanced language learning on vocabulary acquisition of EFL learners. International Journal of Applied Linguistics and English Literature, 6(3), 262–272.